Station XX-16320 · no signal
repro - tickserv.com
Offline 82.152.132.81:28015 checked 34d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,320
- top 71%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on repro - tickserv.com?
Generated by the game, the map on repro - tickserv.com is procedural, size 3,000 with seed 4242. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on repro - tickserv.com?
You will find no gather rate in the name of repro - tickserv.com. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on repro - tickserv.com right now?
A reading taken now finds repro - tickserv.com offline; the most recent activity was 34 days ago.
How does repro - tickserv.com rank against other Rust servers?
The last seven days of player hours place repro - tickserv.com at #16,320, in the top 71% of all ranked servers.
Server facts
How reliably does repro - tickserv.com stay online?
repro - tickserv.com is down at the moment; the last recorded contact was 34 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 25 September 2026 is when Rust Server Trends first recorded it.
Where in the world is repro - tickserv.com hosted?
A region is not published by repro - tickserv.com. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.152.132.81:28015 is the address it uses.
What build of Rust does repro - tickserv.com use?
On Linux, repro - tickserv.com runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does repro - tickserv.com wipe, and on which days?
Too few wipes of repro - tickserv.com are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 days 1 hours.
Lists and tags
What do the server tags on repro - tickserv.com mean?
These are the tags repro - tickserv.com publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does repro - tickserv.com appear?
These Rust Server Trends lists include repro - tickserv.com: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto repro - tickserv.com?
Enter client.connect 82.152.132.81:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://tickserv.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.