Station XX-15349 · recording
Tidyhosts.com Rust Public Server
Online 82.145.53.35:27015 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 08:04 UTC17d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Tidyhosts.com Rust Public Server?
The procedural map on Tidyhosts.com Rust Public Server is size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Tidyhosts.com Rust Public Server?
No gather rate appears in the name of Tidyhosts.com Rust Public Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Tidyhosts.com Rust Public Server?
At this moment, Tidyhosts.com Rust Public Server records 0 players across 40 slots. The seven-day average for this server is 0 players.
How does Tidyhosts.com Rust Public Server rank against other Rust servers?
Over the last seven days, Tidyhosts.com Rust Public Server recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Tidyhosts.com Rust Public Server stay online?
As recorded now, Tidyhosts.com Rust Public Server is running. Going by the uptime figure it reports, it restarted about 6 days 15 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Tidyhosts.com Rust Public Server perform under load?
Its average server fps over the last 48 hours was 205, and it never dropped below 147. The world held up to 47,382 entities at its peak, buildings and deployables included. Memory use peaked at 2,389 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Tidyhosts.com Rust Public Server run from?
Nothing about a region comes from Tidyhosts.com Rust Public Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.145.53.35:27015.
What build of Rust does Tidyhosts.com Rust Public Server use?
Rust network protocol 2634 and build 167781 on Linux is what Tidyhosts.com Rust Public Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Tidyhosts.com Rust Public Server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Tidyhosts.com Rust Public Server run its wipes?
The rhythm of Tidyhosts.com Rust Public Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 16 hours.
Server tags
What do the server tags on Tidyhosts.com Rust Public Server mean?
These are the tags Tidyhosts.com Rust Public Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Tidyhosts.com Rust Public Server appear?
The Rust Server Trends lists that take in Tidyhosts.com Rust Public Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Tidyhosts.com Rust Public Server?
You can connect by pressing F1 in Rust and typing client.connect 82.145.53.35:27015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.