Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players87,533 Active3,986 Wipes · 3 h174 48 h

Station XX-14514 · no signal

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,514
top 61%
Last wipe
29d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14514 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC29d ago M0.0rising 1 – running 0
Mon 28 Sep, 22:38 UTC29d ago M0.0rising 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC30d ago M0.0rising 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC35d ago M0.0falling 0 – – 5.7 days 1
Wed 16 Sep, 18:17 UTC41d ago M0.0steady 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC42d ago M0.0steady 1 – 0.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average
630/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
517/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average
60/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average
41/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average
152/ 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average
249/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on RavenusDev - Map Test?

You will find no gather rate in the name of RavenusDev - Map Test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RavenusDev - Map Test right now?

No players are recorded on RavenusDev - Map Test at this moment; it is offline, and the last sighting was 29 days ago.

How does RavenusDev - Map Test rank against other Rust servers?

On player hours for the past week, RavenusDev - Map Test sits at #14,514, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does RavenusDev - Map Test stay online?

As recorded now, RavenusDev - Map Test is not reachable, the last contact having been 29 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RavenusDev - Map Test hosted?

A region is not published by RavenusDev - Map Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 82.0.139.250:28015.

Which Rust version is RavenusDev - Map Test running?

RavenusDev - Map Test is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RavenusDev - Map Test?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does RavenusDev - Map Test wipe, and on which days?

There is no next wipe to predict at RavenusDev - Map Test, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on RavenusDev - Map Test mean?

Tags published by RavenusDev - Map Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RavenusDev - Map Test appear?

These Rust Server Trends lists include RavenusDev - Map Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RavenusDev - Map Test?

Enter client.connect 82.0.139.250:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.