Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players99,159 Active3,939 Wipes · 3 h396 48 h

Station XX-15327 · no signal

Salty Nuts

Offline 81.193.161.123:28015 checked 1d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 12:31 UTC22d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
385/ 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
458/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
988/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
56/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
28/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Salty Nuts?

The procedural map on Salty Nuts is size 4,000 with seed 618785268, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Salty Nuts?

The name of Salty Nuts gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on Salty Nuts?

Salty Nuts is not responding at this moment and is offline, last seen 47 hours ago. Averaged across the last seven days, the population was 0 players.

How does Salty Nuts rank against other Rust servers?

On player hours for the past week, Salty Nuts sits at #15,327, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Salty Nuts stay online?

As recorded now, Salty Nuts is not reachable, the last contact having been 47 hours ago. Going by the uptime figure it reports, it restarted about 19 hours ago. 139 of 168 hours in the last 7 full days were up time, 83% of the total. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Does Salty Nuts hold a steady tick rate?

The 48-hour average is 98 server fps; 98 is the lowest observed. The world held up to 94,395 entities at its peak, buildings and deployables included. Its highest memory use was 2,203 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Salty Nuts hosted?

A region is not published by Salty Nuts. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 81.193.161.123:28015.

Which Rust version is Salty Nuts running?

Rust network protocol 2635 and build 168909 on Linux is what Salty Nuts runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Salty Nuts?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Salty Nuts wipe, and on which days?

On record so far are too few of Salty Nuts's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 22 days 4 hours.

Tags

What do the server tags on Salty Nuts mean?

These are the tags Salty Nuts publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Salty Nuts appear?

The Rust Server Trends lists that take in Salty Nuts are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Salty Nuts?

You can connect by pressing F1 in Rust and typing client.connect 81.193.161.123:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.