Station XX-15289 · recording
RustyRing, EU, 50% Decay
Online 81.16.176.157:7201 checked 11m ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 08:29 UTC11d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustyRing, EU, 50% Decay?
Generated by the game, the map on RustyRing, EU, 50% Decay is procedural, size 3,500 with seed 1048813131. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustyRing, EU, 50% Decay?
The name of RustyRing, EU, 50% Decay gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RustyRing, EU, 50% Decay?
0 of the 150 slots on RustyRing, EU, 50% Decay are filled right now. Averaged across the last seven days, the population was 0 players.
How does RustyRing, EU, 50% Decay rank against other Rust servers?
On player hours for the past week, RustyRing, EU, 50% Decay sits at #15,289, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RustyRing, EU, 50% Decay stay online?
As recorded now, RustyRing, EU, 50% Decay is running. Going by the uptime figure it reports, it restarted about 3 days 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RustyRing, EU, 50% Decay perform under load?
Across the last 48 hours it averaged 94 server fps, with a floor of 42. At its highest, it carried 70,846 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,715 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustyRing, EU, 50% Decay hosted?
Its name points to Europe, but RustyRing, EU, 50% Decay publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 81.16.176.157:7201.
What build of Rust does RustyRing, EU, 50% Decay use?
Rust network protocol 2635 and build 167781 on Linux is what RustyRing, EU, 50% Decay runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustyRing, EU, 50% Decay?
On average, the busiest point of its recent wipes drew 1 players. 7 hours after the latest wipe, the crowd peaked.
On what timetable does RustyRing, EU, 50% Decay run its wipes?
On record so far are too few of RustyRing, EU, 50% Decay's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 10 hours.
Server tags
What do the server tags on RustyRing, EU, 50% Decay mean?
The game's server browser reads the tags RustyRing, EU, 50% Decay publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustyRing, EU, 50% Decay appear?
You will find RustyRing, EU, 50% Decay on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to RustyRing, EU, 50% Decay?
Enter client.connect 81.16.176.157:7201 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
