Station XX-13767 · no signal
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,767
- top 61%
- Last wipe
- 22d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 4 Oct, 12:11 UTC24d ago | M0.0▲rising | 1 | – | 2 days | 0 | |
| Thu 1 Oct, 11:42 UTC27d ago | M0.0■steady | 1 | – | 3 days | 1 | |
| Tue 29 Sep, 17:24 UTC29d ago | M0.0▲rising | 1 | – | 1.8 days | 0 | |
| Sat 26 Sep, 21:43 UTC32d ago | M0.0▲rising | 1 | held half | 2.8 days | 0 | |
| Thu 17 Sep, 11:41 UTC41d ago | M0.0■steady | 1 | halved by day 2 | 9.4 days | 1 | |
| Wed 16 Sep, 09:10 UTC42d ago | M0.0■steady | 1 | – | 1.1 days | 1 | |
| Wed 16 Sep, 01:02 UTC42d ago | M0.0■steady | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Production-test-server?
You will find no gather rate in the name of Production-test-server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Production-test-server right now?
Production-test-server is not responding at this moment and is offline, last seen 22 days 9 hours ago.
How does Production-test-server rank against other Rust servers?
Over the last seven days, Production-test-server recorded enough player hours to reach #13,767 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does Production-test-server stay online?
As recorded now, Production-test-server is not reachable, the last contact having been 22 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Production-test-server hosted?
A region is not published by Production-test-server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 81.141.211.204:28015.
Which Rust version is Production-test-server running?
On Windows, Production-test-server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Production-test-server?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does Production-test-server wipe, and on which days?
The force wipe is the only wipe Production-test-server takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 22 days 11 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Production-test-server mean?
These are the tags Production-test-server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Production-test-server appear?
The Rust Server Trends lists that take in Production-test-server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Production-test-server?
You can connect by pressing F1 in Rust and typing client.connect 81.141.211.204:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.