Station XX-13632 · no signal
NEMESI DEVELOPMENT SERVER (LOCAL)
Offline 81.140.238.111:28015 checked 21d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,632
- top 62%
- Last wipe
- 21d ago
- weekly schedule
- Next wipe
- 6d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 13d 17hThu 12 Nov, 16:49 UTC
- 20d 17hThu 19 Nov, 16:49 UTC
- 27d 17hThu 26 Nov, 16:49 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 41d 17hThu 10 Dec, 16:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 16:49 UTC21d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on NEMESI DEVELOPMENT SERVER (LOCAL)?
The map on NEMESI DEVELOPMENT SERVER (LOCAL) is procedural, produced by the game.
Which settings and rules apply on NEMESI DEVELOPMENT SERVER (LOCAL)?
No gather rate appears in the name of NEMESI DEVELOPMENT SERVER (LOCAL). At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on NEMESI DEVELOPMENT SERVER (LOCAL) right now?
A reading taken now finds NEMESI DEVELOPMENT SERVER (LOCAL) offline; the most recent activity was 21 days 5 hours ago.
How does NEMESI DEVELOPMENT SERVER (LOCAL) rank against other Rust servers?
On player hours for the past week, NEMESI DEVELOPMENT SERVER (LOCAL) sits at #13,632, which puts it inside the top 62% of every ranked server.
Server facts
How reliably does NEMESI DEVELOPMENT SERVER (LOCAL) stay online?
As recorded now, NEMESI DEVELOPMENT SERVER (LOCAL) is not reachable, the last contact having been 21 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is NEMESI DEVELOPMENT SERVER (LOCAL) hosted?
No region is published by NEMESI DEVELOPMENT SERVER (LOCAL). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 81.140.238.111:28015.
Which Rust version is NEMESI DEVELOPMENT SERVER (LOCAL) running?
NEMESI DEVELOPMENT SERVER (LOCAL) is running Rust network protocol 2634 and build 167231 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on NEMESI DEVELOPMENT SERVER (LOCAL)?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does NEMESI DEVELOPMENT SERVER (LOCAL) run its wipes?
Its schedule cannot be confirmed, as too few of NEMESI DEVELOPMENT SERVER (LOCAL)'s wipes are on record; the prediction follows its tag instead. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 21 days 6 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on NEMESI DEVELOPMENT SERVER (LOCAL) mean?
Tags published by NEMESI DEVELOPMENT SERVER (LOCAL) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does NEMESI DEVELOPMENT SERVER (LOCAL) appear?
You will find NEMESI DEVELOPMENT SERVER (LOCAL) on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
How do you connect to NEMESI DEVELOPMENT SERVER (LOCAL)?
To join, enter client.connect 81.140.238.111:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.