Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,161 Active3,898 Wipes · 3 h387 48 h

Station XX-12921 · no signal

Fast Local Rust - No EAC

Offline 81.108.37.19:28015 checked 12d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,921
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12921 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
435/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
463/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
982/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
58/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
982/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
29/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Fast Local Rust - No EAC?

Fast Local Rust - No EAC uses a procedural map, which the game generates.

Which settings and rules apply on Fast Local Rust - No EAC?

No gather rate appears in the name of Fast Local Rust - No EAC. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on Fast Local Rust - No EAC?

A reading taken now finds Fast Local Rust - No EAC offline; the most recent activity was 12 days 19 hours ago.

How does Fast Local Rust - No EAC rank against other Rust servers?

The last seven days of player hours place Fast Local Rust - No EAC at #12,921, in the top 60% of all ranked servers.

Operator and location

How reliably does Fast Local Rust - No EAC stay online?

No contact with Fast Local Rust - No EAC right now, and the last recorded contact was 12 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 16 October 2026 is when Rust Server Trends first recorded it.

Which region does Fast Local Rust - No EAC run from?

No region is published by Fast Local Rust - No EAC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 81.108.37.19:28015 is the address it uses.

Which Rust version is Fast Local Rust - No EAC running?

Rust network protocol 2634 and build 167781 on Windows is what Fast Local Rust - No EAC runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Fast Local Rust - No EAC wipe, and on which days?

On record so far are too few of Fast Local Rust - No EAC's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 21 hours.

Lists and tags

What do the server tags on Fast Local Rust - No EAC mean?

These are the tags Fast Local Rust - No EAC publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Fast Local Rust - No EAC appear?

The Rust Server Trends lists that take in Fast Local Rust - No EAC are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Fast Local Rust - No EAC?

To join, enter client.connect 81.108.37.19:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.