Station XX-13097 · no signal
private server test
Offline 81.0.246.242:28615 checked 4d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,097
- top 59%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on private server test?
The map on private server test is procedural, produced by the game.
Which settings and rules apply on private server test?
No gather rate appears in the name of private server test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. You need Rust's premium status to join this server. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on private server test?
No players are recorded on private server test at this moment; it is offline, and the last sighting was 4 days 5 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does private server test rank against other Rust servers?
On player hours for the past week, private server test sits at #13,097, which puts it inside the top 59% of every ranked server.
Operator and location
How reliably does private server test stay online?
No contact with private server test right now, and the last recorded contact was 4 days 5 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Which region does private server test run from?
Nothing about a region comes from private server test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 81.0.246.242:28615 is the address it uses.
Which Rust version is private server test running?
Rust network protocol 2635 and build 168909 on Windows is what private server test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does private server test run its wipes?
Too few wipes of private server test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 5 hours.
Tags
What do the server tags on private server test mean?
These are the tags private server test publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^q (Premium): You need Rust's premium status to join this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does private server test appear?
These Rust Server Trends lists include private server test: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to private server test?
You can connect by pressing F1 in Rust and typing client.connect 81.0.246.242:28615 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You need Rust's premium status to join this server.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.