Station XX-14142 · recording
Happy Happy Halloween
Online 81.0.246.242:28515 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,142
- top 63%
- Last wipe
- 7d ago
- monthly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Happy Happy Halloween?
The procedural map on Happy Happy Halloween is size 2,000 with seed 2147483647, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Happy Happy Halloween?
No gather rate appears in the name of Happy Happy Halloween. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Happy Happy Halloween?
A reading taken now shows 0 players on Happy Happy Halloween, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Happy Happy Halloween rank against other Rust servers?
The last seven days of player hours place Happy Happy Halloween at #14,142, in the top 63% of all ranked servers.
Server facts
How reliably does Happy Happy Halloween stay online?
As recorded now, Happy Happy Halloween is running. Going by the uptime figure it reports, it restarted about 6 days 22 hours ago. It was up 99% of the time across the last 6 full days: 143 of 144 hours. 22 October 2026 is when Rust Server Trends first recorded it.
Does Happy Happy Halloween hold a steady tick rate?
Its average server fps over the last 48 hours was 59, and it never dropped below 45. Buildings, deployables and all the rest of the world's entities brought it to a high of 16,764. Its highest memory use was 1,842 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Happy Happy Halloween hosted?
A region is not published by Happy Happy Halloween. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 81.0.246.242:28515.
What build of Rust does Happy Happy Halloween use?
Happy Happy Halloween is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Happy Happy Halloween wipe, and on which days?
An estimate from the force wipe gives Happy Happy Halloween's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 7 days 1 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Happy Happy Halloween mean?
The game's server browser reads the tags Happy Happy Halloween publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Happy Happy Halloween appear?
These Rust Server Trends lists include Happy Happy Halloween: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
How do you connect to Happy Happy Halloween?
You can connect by pressing F1 in Rust and typing client.connect 81.0.246.242:28515 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
