Station XX-15344 · recording
JonDoughandfriends
Online 81.0.246.242:28315 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 14 Sep, 10:23 UTC45d ago | M0.0▲rising | 1 | halved by day 1 | 17.3 days | 0 | |
| Mon 14 Sep, 01:19 UTC45d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on JonDoughandfriends?
Generated by the game, the map on JonDoughandfriends is procedural, size 5,000 with seed 2147483647. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on JonDoughandfriends?
You will find no gather rate in the name of JonDoughandfriends. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on JonDoughandfriends right now?
A reading taken now shows 0 players on JonDoughandfriends, which has 50 slots. The population averaged 0 players over the past week.
How does JonDoughandfriends rank against other Rust servers?
Over the last seven days, JonDoughandfriends recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does JonDoughandfriends stay online?
As recorded now, JonDoughandfriends is running. The uptime it reports puts its last restart about 6 days 18 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does JonDoughandfriends perform under load?
The 48-hour average is 56 server fps; 28 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 146,395. It reached a ceiling of 4,563 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does JonDoughandfriends run from?
No region is published by JonDoughandfriends. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 81.0.246.242:28315.
Which Rust version is JonDoughandfriends running?
Rust network protocol 2635 and build 168909 on Windows is what JonDoughandfriends runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on JonDoughandfriends?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does JonDoughandfriends wipe, and on which days?
There is no next wipe to predict at JonDoughandfriends, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 21 hours is how long the current world has been running.
Server tags
What do the server tags on JonDoughandfriends mean?
These are the tags JonDoughandfriends publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does JonDoughandfriends appear?
The Rust Server Trends lists that take in JonDoughandfriends are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to JonDoughandfriends?
To join, enter client.connect 81.0.246.242:28315 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
