Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players65,959 Active3,548 Wipes · 3 h114 48 h

Station XX-5022 · recording

solo only no p2w

Online 81.0.246.242:28015 checked 14m ago

premium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,022
top 23%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5022 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 20:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 08:33 UTC9d ago M0.3rising 2 – running 0
Sun 18 Oct, 20:57 UTC9d ago M0.3rising 2 – 0.5 days 0
Fri 9 Oct, 05:15 UTC19d ago M0.0steady 1 halved by day 1 9.7 days 1
Thu 1 Oct, 18:03 UTC FW26d ago – – – – 7.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
657/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
418/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
44/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
175/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
108/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on solo only no p2w?

Generated by the game, the map on solo only no p2w is procedural, size 3,000 with seed 78227. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on solo only no p2w?

No gather rate appears in the name of solo only no p2w. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on solo only no p2w?

At this moment, solo only no p2w records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.

How does solo only no p2w rank against other Rust servers?

The last seven days of player hours place solo only no p2w at #5,022, in the top 23% of all ranked servers.

Operator and location

How reliably does solo only no p2w stay online?

Right now, you can reach solo only no p2w. Going by the uptime figure it reports, it restarted about 3 days 11 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does solo only no p2w perform under load?

Its average server fps over the last 48 hours was 60, and it never dropped below 59. Buildings, deployables and all the rest of the world's entities brought it to a high of 51,961. Its highest memory use was 2,142 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does solo only no p2w run from?

Nothing about a region comes from solo only no p2w. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 81.0.246.242:28015 is the address it uses.

What build of Rust does solo only no p2w use?

On Windows, solo only no p2w runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on solo only no p2w?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does solo only no p2w wipe, and on which days?

There is no next wipe to predict at solo only no p2w, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 3 hours is how long the current world has been running.

Tags

What do the server tags on solo only no p2w mean?

The game's server browser reads the tags solo only no p2w publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^q (Premium): Rust's premium status is required to join. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does solo only no p2w appear?

These Rust Server Trends lists include solo only no p2w: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to solo only no p2w?

Enter client.connect 81.0.246.242:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.