Station XX-15493 · no signal
RustMods.win | TEST SERVER
Offline 80.89.74.45:28015 checked 37d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,493
- top 67%
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC37d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustMods.win | TEST SERVER?
A procedural map runs on RustMods.win | TEST SERVER, generated by the game.
Which settings and rules apply on RustMods.win | TEST SERVER?
You will find no gather rate in the name of RustMods.win | TEST SERVER. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on RustMods.win | TEST SERVER right now?
A reading taken now finds RustMods.win | TEST SERVER offline; the most recent activity was 37 days ago.
How does RustMods.win | TEST SERVER rank against other Rust servers?
On player hours for the past week, RustMods.win | TEST SERVER sits at #15,493, which puts it inside the top 67% of every ranked server.
Server facts
How reliably does RustMods.win | TEST SERVER stay online?
RustMods.win | TEST SERVER is down at the moment; the last recorded contact was 37 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.
Which region does RustMods.win | TEST SERVER run from?
A region is not published by RustMods.win | TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.89.74.45:28015.
What build of Rust does RustMods.win | TEST SERVER use?
On Windows, RustMods.win | TEST SERVER runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustMods.win | TEST SERVER?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does RustMods.win | TEST SERVER wipe, and on which days?
On record so far are too few of RustMods.win | TEST SERVER's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 37 days.
Tags
What do the server tags on RustMods.win | TEST SERVER mean?
These are the tags RustMods.win | TEST SERVER publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustMods.win | TEST SERVER appear?
These Rust Server Trends lists include RustMods.win | TEST SERVER: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto RustMods.win | TEST SERVER?
Enter client.connect 80.89.74.45:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.