Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,270 Active2,854 Wipes · 3 h61 48 h

Station XX-13836 · no signal

Test Server 31 #1

Offline 80.76.61.129:28015 checked 25d ago

Connect
Players now
1/ 31
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,836
top 61%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13836 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 31 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
234/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
17/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
142/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
46/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
40/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Test Server 31 #1?

A procedural map runs on Test Server 31 #1, generated by the game.

Which settings and rules apply on Test Server 31 #1?

No gather rate appears in the name of Test Server 31 #1. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Test Server 31 #1 right now?

No players are recorded on Test Server 31 #1 at this moment; it is offline, and the last sighting was 25 days 5 hours ago.

How does Test Server 31 #1 rank against other Rust servers?

Over the last seven days, Test Server 31 #1 recorded enough player hours to reach #13,836 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does Test Server 31 #1 stay online?

Test Server 31 #1 is down at the moment; the last recorded contact was 25 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Where in the world is Test Server 31 #1 hosted?

No region is published by Test Server 31 #1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 80.76.61.129:28015.

Which Rust version is Test Server 31 #1 running?

Test Server 31 #1 is running Rust network protocol 2634 and build 166494 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Test Server 31 #1 wipe, and on which days?

Too few wipes of Test Server 31 #1 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 5 hours.

Tags

What do the server tags on Test Server 31 #1 mean?

These are the tags Test Server 31 #1 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp31 (Max players): The server has 31 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Server 31 #1 appear?

The Rust Server Trends lists that take in Test Server 31 #1 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Test Server 31 #1?

Enter client.connect 80.76.61.129:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp31,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp31
Max players The server has 31 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build Game build: 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.