Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players83,714 Active3,952 Wipes · 3 h169 48 h

Station XX-13249 · no signal

Test Server 31 #1

Offline 80.76.61.119:28015 checked 35d ago

Connect
Players now
1/ 31
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,249
top 58%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13249 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 31 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
709/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
55/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
101/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
415/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
225/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
179/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Server 31 #1?

Test Server 31 #1 uses a procedural map, which the game generates.

Which settings and rules apply on Test Server 31 #1?

No gather rate appears in the name of Test Server 31 #1. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Test Server 31 #1 right now?

No players are recorded on Test Server 31 #1 at this moment; it is offline, and the last sighting was 35 days 17 hours ago.

How does Test Server 31 #1 rank against other Rust servers?

On player hours for the past week, Test Server 31 #1 sits at #13,249, which puts it inside the top 58% of every ranked server.

Server facts

How reliably does Test Server 31 #1 stay online?

Test Server 31 #1 is down at the moment; the last recorded contact was 35 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Test Server 31 #1 hosted?

Nothing about a region comes from Test Server 31 #1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 80.76.61.119:28015.

Which Rust version is Test Server 31 #1 running?

Test Server 31 #1 is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Test Server 31 #1 run its wipes?

The rhythm of Test Server 31 #1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 52 days 1 hours.

Server tags

What do the server tags on Test Server 31 #1 mean?

These are the tags Test Server 31 #1 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp31 (Max players): Slots: 31; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server 31 #1 appear?

You will find Test Server 31 #1 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Test Server 31 #1?

You can connect by pressing F1 in Rust and typing client.connect 80.76.61.119:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp31,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp31
Max players Slots: 31.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.