Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h23 48 h

Station XX-5962 · recording

#MAGIC JUMP | Тестовый

Online 80.64.165.4:28018 checked 2h ago

moddedoxide
Connect
Players now
2/ 10
20% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 5
Rank
#5,962
top 27%
Last wipe
22h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5962 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 10 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 11:00 UTC
Peak · 48 h
5most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0246821:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 21:19 UTC22h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 74 on average
453/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on #MAGIC JUMP | Тестовый?

The procedural map on #MAGIC JUMP | Тестовый is size 1,500 with seed 1776753329, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on #MAGIC JUMP | Тестовый?

You will find no gather rate in the name of #MAGIC JUMP | Тестовый. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on #MAGIC JUMP | Тестовый?

2 of the 10 slots on #MAGIC JUMP | Тестовый are filled right now. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 4 players.

How does #MAGIC JUMP | Тестовый rank against other Rust servers?

Over the last seven days, #MAGIC JUMP | Тестовый recorded enough player hours to reach #5,962 worldwide, placing it in the top 27% of all ranked servers.

Server facts

How reliably does #MAGIC JUMP | Тестовый stay online?

As recorded now, #MAGIC JUMP | Тестовый is running. Going by the uptime figure it reports, it restarted about 39 minutes ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

How well does #MAGIC JUMP | Тестовый perform under load?

Across the last 48 hours it averaged 222 server fps, with a floor of 191. At its highest, it carried 14,666 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,379 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does #MAGIC JUMP | Тестовый run from?

Its name points to Europe, but #MAGIC JUMP | Тестовый publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.64.165.4:28018.

What build of Rust does #MAGIC JUMP | Тестовый use?

Rust network protocol 2635 and build 168909 on Linux is what #MAGIC JUMP | Тестовый runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does #MAGIC JUMP | Тестовый run its wipes?

On record so far are too few of #MAGIC JUMP | Тестовый's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 22 hours.

Tags

What do the server tags on #MAGIC JUMP | Тестовый mean?

Tags published by #MAGIC JUMP | Тестовый and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does #MAGIC JUMP | Тестовый appear?

These Rust Server Trends lists include #MAGIC JUMP | Тестовый: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto #MAGIC JUMP | Тестовый?

Enter client.connect 80.64.165.4:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://magicjump.store is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.