Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players33,784 Active2,810 Wipes · 3 h69 48 h

Station XX-16968 · no signal

OshKosh elex Rust

Offline 80.47.225.219:33533 checked 31d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,968
top 71%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16968 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep29 Sep1 Oct2 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
171/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
177/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
18/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
87/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on OshKosh elex Rust?

The map on OshKosh elex Rust is procedural, produced by the game.

Which settings and rules apply on OshKosh elex Rust?

The name of OshKosh elex Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on OshKosh elex Rust?

No players are recorded on OshKosh elex Rust at this moment; it is offline, and the last sighting was 31 days 13 hours ago.

How does OshKosh elex Rust rank against other Rust servers?

The last seven days of player hours place OshKosh elex Rust at #16,968, in the top 71% of all ranked servers.

Server facts

How reliably does OshKosh elex Rust stay online?

OshKosh elex Rust is down at the moment; the last recorded contact was 31 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Which region does OshKosh elex Rust run from?

Nothing about a region comes from OshKosh elex Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 80.47.225.219:33533.

Which Rust version is OshKosh elex Rust running?

On Linux, OshKosh elex Rust runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does OshKosh elex Rust wipe, and on which days?

The rhythm of OshKosh elex Rust cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 32 days 11 hours.

Tags

What do the server tags on OshKosh elex Rust mean?

These are the tags OshKosh elex Rust publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OshKosh elex Rust appear?

The Rust Server Trends lists that take in OshKosh elex Rust are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to OshKosh elex Rust?

To join, enter client.connect 80.47.225.219:33533 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.