Station EU-3759 · recording
[RU] Kalashnikov | Vanilla | Biweekly
Online EU 80.242.59.133:35400 checked 9m ago
- Players now
- 5/ 200
- 2% full
- Motion · 24 h
- M0.2▲rising
- +2 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,759
- top 17% · #1382 in EU
- Last wipe
- 28d ago
- biweekly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 5of 200 slots
- Motion · 24 h
- M0.2▲rising+2 players
- Sharpest hour
- +2into Thu 18:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 13d 22hThu 12 Nov, 18:48 UTC
- 27d 22hThu 26 Nov, 18:48 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 41d 22hThu 10 Dec, 18:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW28d ago | M0.6▲rising | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [RU] Kalashnikov | Vanilla | Biweekly?
Generated by the game, the map on [RU] Kalashnikov | Vanilla | Biweekly is procedural, size 4,500 with seed 12345. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [RU] Kalashnikov | Vanilla | Biweekly?
The name of [RU] Kalashnikov | Vanilla | Biweekly gives no gather rate. The group limit is 99 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [RU] Kalashnikov | Vanilla | Biweekly?
5 of the 200 slots on [RU] Kalashnikov | Vanilla | Biweekly are filled right now. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.
How does [RU] Kalashnikov | Vanilla | Biweekly rank against other Rust servers?
[RU] Kalashnikov | Vanilla | Biweekly is #1,382 in Europe and #3,759 worldwide on the past week's player hours, within the top 17% of ranked servers.
Server details
How reliably does [RU] Kalashnikov | Vanilla | Biweekly stay online?
[RU] Kalashnikov | Vanilla | Biweekly is up at the moment. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 93% of the time across the last 7 full days: 156 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [RU] Kalashnikov | Vanilla | Biweekly perform under load?
Across the last 48 hours it averaged 133 server fps, with a floor of 101. The world held up to 157,789 entities at its peak, buildings and deployables included. Its highest memory use was 3,706 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [RU] Kalashnikov | Vanilla | Biweekly run from?
With its EU tag, [RU] Kalashnikov | Vanilla | Biweekly lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.242.59.133:35400.
Which Rust version is [RU] Kalashnikov | Vanilla | Biweekly running?
Rust network protocol 2635 and build 168909 on Windows is what [RU] Kalashnikov | Vanilla | Biweekly runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [RU] Kalashnikov | Vanilla | Biweekly?
5 players, on average, was the busiest crowd at its recent wipes. 41 hours after the latest wipe, the crowd peaked.
How often does [RU] Kalashnikov | Vanilla | Biweekly wipe, and on which days?
Its schedule cannot be confirmed, as too few of [RU] Kalashnikov | Vanilla | Biweekly's wipes are on record; the prediction follows its tag instead. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 1 hours. In its tags it sets out a wipe schedule of every two weeks.
Server tags
What do the server tags on [RU] Kalashnikov | Vanilla | Biweekly mean?
Tags published by [RU] Kalashnikov | Vanilla | Biweekly and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts99 (Group limit): Each team can hold up to 99; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [RU] Kalashnikov | Vanilla | Biweekly appear?
These Rust Server Trends lists include [RU] Kalashnikov | Vanilla | Biweekly: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Join the server
How do you connect to [RU] Kalashnikov | Vanilla | Biweekly?
To join, enter client.connect 80.242.59.133:35400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://kalashnikovrust.ru.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
