Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players45,884 Active3,156 Wipes · 3 h101 48 h

Station XX-15349 · recording

Pirate Moon | Island Journey

Online 80.242.59.111:35000 checked 8m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:38 UTC FW27d ago M0.0rising 1 – running 0
Wed 30 Sep, 22:22 UTC28d ago M0.0rising 1 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
237/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
157/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
31/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
43/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Pirate Moon | Island Journey?

Generated by the game, the map on Pirate Moon | Island Journey is procedural, size 4,500 with seed 12345. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Pirate Moon | Island Journey?

No gather rate appears in the name of Pirate Moon | Island Journey. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Pirate Moon | Island Journey?

A reading taken now shows 0 players on Pirate Moon | Island Journey, which has 10 slots. Averaged across the last seven days, the population was 0 players.

How does Pirate Moon | Island Journey rank against other Rust servers?

The last seven days of player hours place Pirate Moon | Island Journey at #15,349, in the top 69% of all ranked servers.

Server details

How reliably does Pirate Moon | Island Journey stay online?

As recorded now, Pirate Moon | Island Journey is running. Its reported uptime points to a restart about 6 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 30 September 2026 is when Rust Server Trends first recorded it.

Does Pirate Moon | Island Journey hold a steady tick rate?

Its average server fps over the last 48 hours was 199, and it never dropped below 118. Buildings, deployables and all the rest of the world's entities brought it to a high of 38,543. Its highest memory use was 3,697 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Pirate Moon | Island Journey run from?

No region is published by Pirate Moon | Island Journey. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 80.242.59.111:35000 is the address it uses.

What build of Rust does Pirate Moon | Island Journey use?

On Windows, Pirate Moon | Island Journey runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Pirate Moon | Island Journey?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.

How often does Pirate Moon | Island Journey wipe, and on which days?

The rhythm of Pirate Moon | Island Journey cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 7 hours.

Server tags

What do the server tags on Pirate Moon | Island Journey mean?

These are the tags Pirate Moon | Island Journey publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pirate Moon | Island Journey appear?

The Rust Server Trends lists that take in Pirate Moon | Island Journey are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Pirate Moon | Island Journey?

You can connect by pressing F1 in Rust and typing client.connect 80.242.59.111:35000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.