Station EU-3424 · recording
* SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..
Online EU 80.153.52.43:28017 checked 13m ago
- Players now
- 1/ 51
- 2% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #3,424
- top 15% · #1271 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 51 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Tue 09:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- wipe-day peak
- 10players, last three wipes
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW27d ago | M0.8▲rising | 10 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
The procedural map on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is size 4,500 with seed 1074832259, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
No gather rate appears in the name of * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ... The group limit is 12 players. In roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
1 of the 51 slots on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. are filled right now. The seven-day average is 1 players, with a peak of 6. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 2 players.
How does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. rank against other Rust servers?
The last seven days of player hours place * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. at #3,424, in the top 15% of all ranked servers and #1,271 in Europe.
Operator and location
How reliably does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. stay online?
As recorded now, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is running. The uptime it reports puts its last restart about 2 days 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. perform under load?
The 48-hour average is 78 server fps; 47 is the lowest observed. At its highest, it carried 159,226 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,434 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. hosted?
In Europe * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.153.52.43:28017.
What build of Rust does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. use?
Rust network protocol 2635 and build 168909 on Windows is what * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
On average, the busiest point of its recent wipes drew 10 players. 22 hours into the latest wipe, the crowd reached its peak.
On what timetable does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. run its wipes?
At the force wipe each month * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 4 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. mean?
Tags published by * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp51 (Max players): The server has 51 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^r (Roleplay): A server for roleplay; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. appear?
You will find * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust roleplay server trends. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Enter client.connect 80.153.52.43:28017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rust-servers.net/server/93096/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.