Station XX-15028 · no signal
Dackelclub
Offline 80.140.186.220:28015 checked 19d ago
- Players now
- 1/ 7
- 14% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,028
- top 68%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 7 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Dackelclub?
The map on Dackelclub is procedural, produced by the game.
Which settings and rules apply on Dackelclub?
You will find no gather rate in the name of Dackelclub. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Dackelclub?
Dackelclub is not responding at this moment and is offline, last seen 19 days 8 hours ago.
How does Dackelclub rank against other Rust servers?
The last seven days of player hours place Dackelclub at #15,028, in the top 68% of all ranked servers.
Server details
How reliably does Dackelclub stay online?
Dackelclub is down at the moment; the last recorded contact was 19 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 9 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Dackelclub hosted?
No region is published by Dackelclub. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 80.140.186.220:28015.
What build of Rust does Dackelclub use?
On Windows, Dackelclub runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Dackelclub wipe, and on which days?
The rhythm of Dackelclub cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 15 hours.
Tags
What do the server tags on Dackelclub mean?
The game's server browser reads the tags Dackelclub publishes: gmrust (Game mode): You'll find standard Rust survival here; mp7 (Max players): The server has 7 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dackelclub appear?
The Rust Server Trends lists that take in Dackelclub are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Dackelclub?
You can connect by pressing F1 in Rust and typing client.connect 80.140.186.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.