Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players33,784 Active2,810 Wipes · 3 h69 48 h

Station XX-15124 · no signal

Dackelclub

Offline 80.140.180.140:28015 checked 17d ago

Connect
Players now
0/ 7
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,124
top 68%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15124 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 7 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
171/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
177/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
18/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
87/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dackelclub?

Dackelclub uses a procedural map, which the game generates.

Which settings and rules apply on Dackelclub?

No gather rate appears in the name of Dackelclub. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Dackelclub right now?

No players are recorded on Dackelclub at this moment; it is offline, and the last sighting was 17 days 21 hours ago.

How does Dackelclub rank against other Rust servers?

On player hours for the past week, Dackelclub sits at #15,124, which puts it inside the top 68% of every ranked server.

Operator and location

How reliably does Dackelclub stay online?

Dackelclub is down at the moment; the last recorded contact was 17 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 11 October 2026 is when Rust Server Trends first recorded it.

Which region does Dackelclub run from?

A region is not published by Dackelclub. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 80.140.180.140:28015 is the address it uses.

Which Rust version is Dackelclub running?

On Windows, Dackelclub runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Dackelclub wipe, and on which days?

On record so far are too few of Dackelclub's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days is how long the current world has been running.

Tags

What do the server tags on Dackelclub mean?

The game's server browser reads the tags Dackelclub publishes: gmrust (Game mode): Survival in standard Rust; mp7 (Max players): The server has 7 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Dackelclub appear?

The Rust Server Trends lists that take in Dackelclub are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Dackelclub?

To join, enter client.connect 80.140.180.140:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp7
Max players The server has 7 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.