Rust Server TrendsSeismic network · station log
Recording Stations11,824 Players88,321 Active3,715 Wipes · 3 h404 48 h

Station XX-13654 · no signal

Local Dev Server

Offline 8.7.245.21:28015 checked 18d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,654
top 62%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13654 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
201/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
281/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
763/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
44/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
854/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
669/ 725
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local Dev Server?

Local Dev Server uses a procedural map, which the game generates.

Which settings and rules apply on Local Dev Server?

You will find no gather rate in the name of Local Dev Server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Local Dev Server?

No players are recorded on Local Dev Server at this moment; it is offline, and the last sighting was 18 days 18 hours ago.

How does Local Dev Server rank against other Rust servers?

The last seven days of player hours place Local Dev Server at #13,654, in the top 62% of all ranked servers.

Server facts

How reliably does Local Dev Server stay online?

No contact with Local Dev Server right now, and the last recorded contact was 18 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Local Dev Server run from?

A region is not published by Local Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 8.7.245.21:28015.

What build of Rust does Local Dev Server use?

On Windows, Local Dev Server runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Local Dev Server wipe, and on which days?

The rhythm of Local Dev Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 28 days 2 hours is how long the current world has been running.

Tags

What do the server tags on Local Dev Server mean?

The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local Dev Server appear?

The Rust Server Trends lists that take in Local Dev Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Local Dev Server?

Enter client.connect 8.7.245.21:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.