Station EU-16857 · no signal
[DE/PVE+PVP] Hood Community Server
Offline EU 79.240.39.211:28015 checked 29d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,857
- top 71% · #2569 in EU
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [DE/PVE+PVP] Hood Community Server?
The procedural map on [DE/PVE+PVP] Hood Community Server is size 4,000 with seed 4396, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [DE/PVE+PVP] Hood Community Server?
No gather rate appears in the name of [DE/PVE+PVP] Hood Community Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [DE/PVE+PVP] Hood Community Server right now?
[DE/PVE+PVP] Hood Community Server is not responding at this moment and is offline, last seen 29 days 13 hours ago.
How does [DE/PVE+PVP] Hood Community Server rank against other Rust servers?
For player hours across the last seven days, [DE/PVE+PVP] Hood Community Server takes #16,857 overall and #2,569 in Europe, inside the top 71% of all ranked servers.
Server details
How reliably does [DE/PVE+PVP] Hood Community Server stay online?
As recorded now, [DE/PVE+PVP] Hood Community Server is not reachable, the last contact having been 29 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 26 September 2026 is when Rust Server Trends first recorded it.
Which region does [DE/PVE+PVP] Hood Community Server run from?
The EU tag is how [DE/PVE+PVP] Hood Community Server lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 79.240.39.211:28015.
What build of Rust does [DE/PVE+PVP] Hood Community Server use?
Rust network protocol 2633 and build 165217 on Linux is what [DE/PVE+PVP] Hood Community Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does [DE/PVE+PVP] Hood Community Server wipe, and on which days?
An estimate from the force wipe gives [DE/PVE+PVP] Hood Community Server's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 55 days 7 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [DE/PVE+PVP] Hood Community Server mean?
The game's server browser reads the tags [DE/PVE+PVP] Hood Community Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DE/PVE+PVP] Hood Community Server appear?
The Rust Server Trends lists that take in [DE/PVE+PVP] Hood Community Server are: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to [DE/PVE+PVP] Hood Community Server?
You can connect by pressing F1 in Rust and typing client.connect 79.240.39.211:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.