Rust Server TrendsSeismic network · station log
Recording Stations11,837 Players92,814 Active3,817 Wipes · 3 h496 48 h

Station EU-15437 · no signal

[DE/PVE+PVP] Hood Community Server

Offline EU 79.223.29.213:28015 checked 8d ago

monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,437
top 69% · #2583 in EU
Last wipe
27d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15437 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 04:41 UTC27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
43/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
129/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
17/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 77 on average
96/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 73 on average
215/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 70 on average
332/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [DE/PVE+PVP] Hood Community Server?

Generated by the game, the map on [DE/PVE+PVP] Hood Community Server is procedural, size 4,000 with seed 4396. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [DE/PVE+PVP] Hood Community Server?

No gather rate appears in the name of [DE/PVE+PVP] Hood Community Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [DE/PVE+PVP] Hood Community Server?

[DE/PVE+PVP] Hood Community Server is not responding at this moment and is offline, last seen 8 days 5 hours ago.

How does [DE/PVE+PVP] Hood Community Server rank against other Rust servers?

The last seven days of player hours place [DE/PVE+PVP] Hood Community Server at #15,437, in the top 69% of all ranked servers and #2,583 in Europe.

Server facts

How reliably does [DE/PVE+PVP] Hood Community Server stay online?

No contact with [DE/PVE+PVP] Hood Community Server right now, and the last recorded contact was 8 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does [DE/PVE+PVP] Hood Community Server run from?

In Europe [DE/PVE+PVP] Hood Community Server lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.223.29.213:28015.

Which Rust version is [DE/PVE+PVP] Hood Community Server running?

Rust network protocol 2634 and build 167781 on Linux is what [DE/PVE+PVP] Hood Community Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [DE/PVE+PVP] Hood Community Server?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does [DE/PVE+PVP] Hood Community Server wipe, and on which days?

The force wipe is the only wipe [DE/PVE+PVP] Hood Community Server takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 16 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [DE/PVE+PVP] Hood Community Server mean?

These are the tags [DE/PVE+PVP] Hood Community Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [DE/PVE+PVP] Hood Community Server appear?

These Rust Server Trends lists include [DE/PVE+PVP] Hood Community Server: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto [DE/PVE+PVP] Hood Community Server?

You can connect by pressing F1 in Rust and typing client.connect 79.223.29.213:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.