Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players37,934 Active2,921 Wipes · 3 h81 48 h

Station XX-13936 · no signal

TEST TRASH

Offline 79.139.212.162:28015 checked 16d ago

Connect
Players now
0/ 11
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,936
top 64%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13936 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 11 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct9 Oct12 Oct16 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
229/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
131/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
18/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
68/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST TRASH?

A procedural map runs on TEST TRASH, generated by the game.

Which settings and rules apply on TEST TRASH?

No gather rate appears in the name of TEST TRASH. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on TEST TRASH right now?

TEST TRASH is not responding at this moment and is offline, last seen 16 days 15 hours ago.

How does TEST TRASH rank against other Rust servers?

The last seven days of player hours place TEST TRASH at #13,936, in the top 64% of all ranked servers.

Server details

How reliably does TEST TRASH stay online?

As recorded now, TEST TRASH is not reachable, the last contact having been 16 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Which region does TEST TRASH run from?

A region is not published by TEST TRASH. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.139.212.162:28015.

What build of Rust does TEST TRASH use?

Rust network protocol 2634 and build 167584 on Windows is what TEST TRASH runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does TEST TRASH wipe, and on which days?

The rhythm of TEST TRASH cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 11 hours is how long the current world has been running.

Server tags

What do the server tags on TEST TRASH mean?

These are the tags TEST TRASH publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp11 (Max players): 11 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TEST TRASH appear?

You will find TEST TRASH on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to TEST TRASH?

You can connect by pressing F1 in Rust and typing client.connect 79.139.212.162:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp11,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp11
Max players 11 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.