Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station XX-15138 · no signal

Zone Zero PvP

Offline 79.127.219.167:12337 checked 46d ago

Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,138
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15138 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
283/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
347/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
895/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
49/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
942/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
770/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Zone Zero PvP?

A procedural map runs on Zone Zero PvP, generated by the game.

Which settings and rules apply on Zone Zero PvP?

The name of Zone Zero PvP gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Zone Zero PvP right now?

Zone Zero PvP is not responding at this moment and is offline, last seen 46 days ago.

How does Zone Zero PvP rank against other Rust servers?

Over the last seven days, Zone Zero PvP recorded enough player hours to reach #15,138 worldwide, placing it in the top – of all ranked servers.

Operator and location

How reliably does Zone Zero PvP stay online?

Zone Zero PvP is down at the moment; the last recorded contact was 46 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Zone Zero PvP run from?

No region is published by Zone Zero PvP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 79.127.219.167:12337.

What build of Rust does Zone Zero PvP use?

On Linux, Zone Zero PvP runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Zone Zero PvP run its wipes?

Too few wipes of Zone Zero PvP are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 46 days.

Server tags

What do the server tags on Zone Zero PvP mean?

These are the tags Zone Zero PvP publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Zone Zero PvP appear?

The Rust Server Trends lists that take in Zone Zero PvP are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Zone Zero PvP?

You can connect by pressing F1 in Rust and typing client.connect 79.127.219.167:12337 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build It runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.