Rust Server TrendsSeismic network · station log
Recording Stations11,747 Players54,200 Active3,368 Wipes · 3 h130 48 h

Station XX-7844 · no signal

EV LAB

Offline 79.127.149.181:28015 checked 12h ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#7,844
top 35%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-7844 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 5 slots
Motion · 24 h
M0.0steady+0 players
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0003:0005:0006:0008:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
328/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
215/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
38/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
30/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
56/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on EV LAB?

EV LAB uses a procedural map, which the game generates.

Which settings and rules apply on EV LAB?

No gather rate appears in the name of EV LAB. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on EV LAB?

EV LAB is not responding at this moment and is offline, last seen 12 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 1 players.

How does EV LAB rank against other Rust servers?

Over the last seven days, EV LAB recorded enough player hours to reach #7,844 worldwide, placing it in the top 35% of all ranked servers.

Server facts

How reliably does EV LAB stay online?

No contact with EV LAB right now, and the last recorded contact was 12 hours ago. 28 October 2026 is when Rust Server Trends first recorded it.

Where in the world is EV LAB hosted?

Nothing about a region comes from EV LAB. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 79.127.149.181:28015.

Which Rust version is EV LAB running?

Rust network protocol 2635 and build 168909 on Windows is what EV LAB runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does EV LAB wipe, and on which days?

Too few wipes of EV LAB are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 29 hours.

Tags

What do the server tags on EV LAB mean?

These are the tags EV LAB publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does EV LAB appear?

You will find EV LAB on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto EV LAB?

You can connect by pressing F1 in Rust and typing client.connect 79.127.149.181:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.