Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station XX-15349 · no signal

TestServer

Offline 79.117.35.180:28015 checked 2d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
195/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
114/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
12/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
21/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
27/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on TestServer?

You will find no gather rate in the name of TestServer. The group limit is not published. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on TestServer?

TestServer is not responding at this moment and is offline, last seen 2 days 2 hours ago. The population averaged 0 players over the past week.

How does TestServer rank against other Rust servers?

Over the last seven days, TestServer recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does TestServer stay online?

As recorded now, TestServer is not reachable, the last contact having been 2 days 2 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does TestServer run from?

A region is not published by TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 79.117.35.180:28015 is the address it uses.

Which Rust version is TestServer running?

TestServer is running Rust network protocol 2275 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does TestServer wipe, and on which days?

On record so far are too few of TestServer's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 3 hours.

Lists and tags

What do the server tags on TestServer mean?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; v2275 (Protocol): To connect, your game must be on the same protocol, 2275; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; h232a393a (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TestServer appear?

The Rust Server Trends lists that take in TestServer are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.

Join the server

How do you connect to TestServer?

Enter client.connect 79.117.35.180:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,v2275,h232a393a,stok,gmrust

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
v2275
Protocol To connect, your game must be on the same protocol, 2275.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Other

h232a393a
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.