Station XX-11417 · no signal
DMA PLAYGROUND
Offline 78.43.11.166:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,417
- top 51%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:48 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 18:10 UTC FW27d ago | M0.0■steady | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DMA PLAYGROUND?
DMA PLAYGROUND uses a procedural map, which the game generates.
Which settings and rules apply on DMA PLAYGROUND?
The name of DMA PLAYGROUND gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on DMA PLAYGROUND right now?
DMA PLAYGROUND is not responding at this moment and is offline, last seen 5 days 16 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does DMA PLAYGROUND rank against other Rust servers?
The last seven days of player hours place DMA PLAYGROUND at #11,417, in the top 51% of all ranked servers.
Server details
How reliably does DMA PLAYGROUND stay online?
DMA PLAYGROUND is down at the moment; the last recorded contact was 5 days 16 hours ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Which region does DMA PLAYGROUND run from?
No region is published by DMA PLAYGROUND. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 78.43.11.166:28015.
What build of Rust does DMA PLAYGROUND use?
On Windows, DMA PLAYGROUND runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on DMA PLAYGROUND?
1 players, on average, was the busiest crowd at its recent wipes. 10 hours into the latest wipe, the crowd reached its peak.
On what timetable does DMA PLAYGROUND run its wipes?
On record so far are too few of DMA PLAYGROUND's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 16 hours.
Tags
What do the server tags on DMA PLAYGROUND mean?
These are the tags DMA PLAYGROUND publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DMA PLAYGROUND appear?
The Rust Server Trends lists that take in DMA PLAYGROUND are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto DMA PLAYGROUND?
Enter client.connect 78.43.11.166:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.