Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players46,298 Active3,163 Wipes · 3 h102 48 h

Station XX-15349 · recording

[WSG] Washington State Gaming

Online 78.24.205.43:3000 checked 9m ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 19:52 UTC22d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
238/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
159/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
32/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [WSG] Washington State Gaming?

The procedural map on [WSG] Washington State Gaming is size 5,000 with seed 2128749943, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [WSG] Washington State Gaming?

No gather rate appears in the name of [WSG] Washington State Gaming. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [WSG] Washington State Gaming?

At this moment, [WSG] Washington State Gaming records 0 players across 40 slots. The population averaged 0 players over the past week.

How does [WSG] Washington State Gaming rank against other Rust servers?

Over the last seven days, [WSG] Washington State Gaming recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does [WSG] Washington State Gaming stay online?

As recorded now, [WSG] Washington State Gaming is running. Going by the uptime figure it reports, it restarted about 2 days 20 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

Does [WSG] Washington State Gaming hold a steady tick rate?

Across the last 48 hours it averaged 81 server fps, with a floor of 64. Buildings, deployables and all the rest of the world's entities brought it to a high of 150,139. Memory use peaked at 3,863 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [WSG] Washington State Gaming run from?

Nothing about a region comes from [WSG] Washington State Gaming. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 78.24.205.43:3000.

Which Rust version is [WSG] Washington State Gaming running?

[WSG] Washington State Gaming is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [WSG] Washington State Gaming?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 2 hours after the wipe.

How often does [WSG] Washington State Gaming wipe, and on which days?

The rhythm of [WSG] Washington State Gaming cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 4 hours.

Server tags

What do the server tags on [WSG] Washington State Gaming mean?

Tags published by [WSG] Washington State Gaming and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [WSG] Washington State Gaming appear?

You will find [WSG] Washington State Gaming on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to [WSG] Washington State Gaming?

You can connect by pressing F1 in Rust and typing client.connect 78.24.205.43:3000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/MtYpeEJHBJ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.