Station XX-15349 · recording
[WSG] Washington State Gaming
Online 78.24.205.43:3000 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 19:52 UTC22d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [WSG] Washington State Gaming?
The procedural map on [WSG] Washington State Gaming is size 5,000 with seed 2128749943, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [WSG] Washington State Gaming?
No gather rate appears in the name of [WSG] Washington State Gaming. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [WSG] Washington State Gaming?
At this moment, [WSG] Washington State Gaming records 0 players across 40 slots. The population averaged 0 players over the past week.
How does [WSG] Washington State Gaming rank against other Rust servers?
Over the last seven days, [WSG] Washington State Gaming recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does [WSG] Washington State Gaming stay online?
As recorded now, [WSG] Washington State Gaming is running. Going by the uptime figure it reports, it restarted about 2 days 20 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.
Does [WSG] Washington State Gaming hold a steady tick rate?
Across the last 48 hours it averaged 81 server fps, with a floor of 64. Buildings, deployables and all the rest of the world's entities brought it to a high of 150,139. Memory use peaked at 3,863 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [WSG] Washington State Gaming run from?
Nothing about a region comes from [WSG] Washington State Gaming. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 78.24.205.43:3000.
Which Rust version is [WSG] Washington State Gaming running?
[WSG] Washington State Gaming is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [WSG] Washington State Gaming?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 2 hours after the wipe.
How often does [WSG] Washington State Gaming wipe, and on which days?
The rhythm of [WSG] Washington State Gaming cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 4 hours.
Server tags
What do the server tags on [WSG] Washington State Gaming mean?
Tags published by [WSG] Washington State Gaming and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [WSG] Washington State Gaming appear?
You will find [WSG] Washington State Gaming on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to [WSG] Washington State Gaming?
You can connect by pressing F1 in Rust and typing client.connect 78.24.205.43:3000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/MtYpeEJHBJ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.