Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station EU-7459 · no signal

Koeke's Gameserver

Offline EU 78.24.120.14:28015 checked 1d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#7,459
top 33% · #2026 in EU
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-7459 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0000:0003:0007:0010:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0000:0003:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 33% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 20:00 UTC23d ago M0.3rising 3 – running 1
Sun 4 Oct, 10:08 UTC25d ago M0.3rising 2 – 1.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
356/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
450/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
977/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
53/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
985/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 234 on average
782/ 800
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Koeke's Gameserver?

Koeke's Gameserver runs a procedural map of size 3,000 with seed 1998348663, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Koeke's Gameserver?

No gather rate appears in the name of Koeke's Gameserver. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Koeke's Gameserver?

A reading taken now finds Koeke's Gameserver offline; the most recent activity was 28 hours ago. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.

How does Koeke's Gameserver rank against other Rust servers?

Koeke's Gameserver is #2,026 in Europe and #7,459 worldwide on the past week's player hours, within the top 33% of ranked servers.

Operator and location

How reliably does Koeke's Gameserver stay online?

As recorded now, Koeke's Gameserver is not reachable, the last contact having been 28 hours ago. Its reported uptime points to a restart about 15 hours ago. It was up 68% of the time across the last 7 full days: 115 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

How well does Koeke's Gameserver perform under load?

Across the last 48 hours it averaged 131 server fps, with a floor of 101. The world held up to 50,827 entities at its peak, buildings and deployables included. Its highest memory use was 1,620 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Koeke's Gameserver hosted?

The EU tag is how Koeke's Gameserver lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 78.24.120.14:28015.

What build of Rust does Koeke's Gameserver use?

On Linux, Koeke's Gameserver runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Koeke's Gameserver?

2 players, on average, was the busiest crowd at its recent wipes. 23 hours into the latest wipe, the crowd reached its peak.

How often does Koeke's Gameserver wipe, and on which days?

On record so far are too few of Koeke's Gameserver's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 21 hours.

Server tags

What do the server tags on Koeke's Gameserver mean?

These are the tags Koeke's Gameserver publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Koeke's Gameserver appear?

You will find Koeke's Gameserver on the following Rust Server Trends lists: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Koeke's Gameserver?

To join, enter client.connect 78.24.120.14:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.kleemans.org/.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.