Station EU-7459 · no signal
Koeke's Gameserver
Offline EU 78.24.120.14:28015 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #7,459
- top 33% · #2026 in EU
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 20:00 UTC23d ago | M0.3▲rising | 3 | – | running | 1 | |
| Sun 4 Oct, 10:08 UTC25d ago | M0.3▲rising | 2 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Koeke's Gameserver?
Koeke's Gameserver runs a procedural map of size 3,000 with seed 1998348663, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Koeke's Gameserver?
No gather rate appears in the name of Koeke's Gameserver. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Koeke's Gameserver?
A reading taken now finds Koeke's Gameserver offline; the most recent activity was 28 hours ago. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.
How does Koeke's Gameserver rank against other Rust servers?
Koeke's Gameserver is #2,026 in Europe and #7,459 worldwide on the past week's player hours, within the top 33% of ranked servers.
Operator and location
How reliably does Koeke's Gameserver stay online?
As recorded now, Koeke's Gameserver is not reachable, the last contact having been 28 hours ago. Its reported uptime points to a restart about 15 hours ago. It was up 68% of the time across the last 7 full days: 115 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.
How well does Koeke's Gameserver perform under load?
Across the last 48 hours it averaged 131 server fps, with a floor of 101. The world held up to 50,827 entities at its peak, buildings and deployables included. Its highest memory use was 1,620 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Koeke's Gameserver hosted?
The EU tag is how Koeke's Gameserver lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 78.24.120.14:28015.
What build of Rust does Koeke's Gameserver use?
On Linux, Koeke's Gameserver runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Koeke's Gameserver?
2 players, on average, was the busiest crowd at its recent wipes. 23 hours into the latest wipe, the crowd reached its peak.
How often does Koeke's Gameserver wipe, and on which days?
On record so far are too few of Koeke's Gameserver's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 21 hours.
Server tags
What do the server tags on Koeke's Gameserver mean?
These are the tags Koeke's Gameserver publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Koeke's Gameserver appear?
You will find Koeke's Gameserver on the following Rust Server Trends lists: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Koeke's Gameserver?
To join, enter client.connect 78.24.120.14:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.kleemans.org/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.