Station XX-10268 · recording
HighSchool
Online 78.130.222.69:28083 checked 10m ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,268
- top 46%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:54 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HighSchool?
HighSchool runs a procedural map of size 4,000 with seed 55510390, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on HighSchool?
The name of HighSchool gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on HighSchool?
At this moment, HighSchool records 0 players across 60 slots. Across seven days this server recorded an average of 0 players and a peak of 2.
How does HighSchool rank against other Rust servers?
The last seven days of player hours place HighSchool at #10,268, in the top 46% of all ranked servers.
Server facts
How reliably does HighSchool stay online?
As recorded now, HighSchool is running. The uptime it reports puts its last restart about 3 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 81, or 48% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.
Does HighSchool hold a steady tick rate?
Across the last 48 hours it averaged 16 server fps, with a floor of 9. The world held up to 94,091 entities at its peak, buildings and deployables included. Memory use peaked at 2,890 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does HighSchool run from?
No region is published by HighSchool. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 78.130.222.69:28083.
Which Rust version is HighSchool running?
HighSchool is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on HighSchool?
On average, the busiest point of its recent wipes drew 1 players. 4 hours after the latest wipe, the crowd peaked.
How often does HighSchool wipe, and on which days?
Once a month HighSchool wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 13 hours is how long the current world has been running.
Server tags
What do the server tags on HighSchool mean?
Tags published by HighSchool and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): 60 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HighSchool appear?
You will find HighSchool on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to HighSchool?
To join, enter client.connect 78.130.222.69:28083 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.