Station XX-10494 · no signal
Jeffrey test server
Offline 77.63.28.27:28015 checked 10h ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,494
- top 47%
- Last wipe
- 15h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +0into Wed 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Jeffrey test server?
The map on Jeffrey test server is procedural, produced by the game.
Which settings and rules apply on Jeffrey test server?
No gather rate appears in the name of Jeffrey test server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Jeffrey test server right now?
Jeffrey test server is not responding at this moment and is offline, last seen 10 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.
How does Jeffrey test server rank against other Rust servers?
On player hours for the past week, Jeffrey test server sits at #10,494, which puts it inside the top 47% of every ranked server.
Operator and location
How reliably does Jeffrey test server stay online?
As recorded now, Jeffrey test server is not reachable, the last contact having been 10 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Which region does Jeffrey test server run from?
Nothing about a region comes from Jeffrey test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 77.63.28.27:28015 is the address it uses.
Which Rust version is Jeffrey test server running?
Jeffrey test server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Jeffrey test server wipe, and on which days?
The rhythm of Jeffrey test server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 hours is how long the current world has been running.
Server tags
What do the server tags on Jeffrey test server mean?
Tags published by Jeffrey test server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Jeffrey test server appear?
You will find Jeffrey test server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to Jeffrey test server?
To join, enter client.connect 77.63.28.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.