Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,088 Active2,900 Wipes · 3 h106 48 h

Station XX-15173 · no signal

ClapRust4life

Offline 77.3.58.206:28015 checked 15d ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,173
top 70%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15173 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
89/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
230/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
7/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
279/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
277/ 275
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ClapRust4life?

The map on ClapRust4life is procedural, produced by the game.

Which settings and rules apply on ClapRust4life?

You will find no gather rate in the name of ClapRust4life. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on ClapRust4life right now?

No players are recorded on ClapRust4life at this moment; it is offline, and the last sighting was 15 days 3 hours ago.

How does ClapRust4life rank against other Rust servers?

The last seven days of player hours place ClapRust4life at #15,173, in the top 70% of all ranked servers.

Server facts

How reliably does ClapRust4life stay online?

No contact with ClapRust4life right now, and the last recorded contact was 15 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does ClapRust4life run from?

Nothing about a region comes from ClapRust4life. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.3.58.206:28015.

What build of Rust does ClapRust4life use?

ClapRust4life is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does ClapRust4life wipe, and on which days?

The rhythm of ClapRust4life cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 16 days 8 hours.

Server tags

What do the server tags on ClapRust4life mean?

These are the tags ClapRust4life publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ClapRust4life appear?

These Rust Server Trends lists include ClapRust4life: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto ClapRust4life?

Enter client.connect 77.3.58.206:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.