Rust Server TrendsSeismic network · station log
Recording Stations11,781 Players84,091 Active3,866 Wipes · 3 h169 48 h

Station XX-15327 · no signal

Test

Offline 77.236.2.220:28015 checked 14d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,327
top 71%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average
691/ 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
487/ 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average
46/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average
59/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average
162/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average
210/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test?

A procedural map runs on Test, generated by the game.

Which settings and rules apply on Test?

The name of Test gives no gather rate. It gives no group limit in its listing. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Test?

A reading taken now finds Test offline; the most recent activity was 14 days 21 hours ago.

How does Test rank against other Rust servers?

Over the last seven days, Test recorded enough player hours to reach #15,327 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does Test stay online?

No contact with Test right now, and the last recorded contact was 14 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Test run from?

No region is published by Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 77.236.2.220:28015 is the address it uses.

What build of Rust does Test use?

On Windows, Test runs Rust network protocol 2268. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Test wipe, and on which days?

Too few wipes of Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 days 21 hours.

Tags

What do the server tags on Test mean?

Tags published by Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2268 (Protocol): Game protocol 2268: to join, your game must match this version; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; h98b6c248 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test appear?

The Rust Server Trends lists that take in Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connecting

How do you connect to Test?

You can connect by pressing F1 in Rust and typing client.connect 77.236.2.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2268,h98b6c248,stok,gmrust

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2268
Protocol Game protocol 2268: to join, your game must match this version.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Other

h98b6c248
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.