Station XX-11923 · no signal
your_server_name
Offline 77.222.108.207:28015 checked 9h ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #11,923
- top 54%
- Last wipe
- 10h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on your_server_name?
A procedural map runs on your_server_name, generated by the game.
Which settings and rules apply on your_server_name?
You will find no gather rate in the name of your_server_name. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on your_server_name?
No players are recorded on your_server_name at this moment; it is offline, and the last sighting was 9 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does your_server_name rank against other Rust servers?
The last seven days of player hours place your_server_name at #11,923, in the top 54% of all ranked servers.
Server details
How reliably does your_server_name stay online?
No contact with your_server_name right now, and the last recorded contact was 9 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Which region does your_server_name run from?
Nothing about a region comes from your_server_name. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.222.108.207:28015.
What build of Rust does your_server_name use?
On Windows, your_server_name runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does your_server_name wipe, and on which days?
On record so far are too few of your_server_name's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 hours.
Lists and tags
What do the server tags on your_server_name mean?
These are the tags your_server_name publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does your_server_name appear?
You will find your_server_name on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto your_server_name?
Enter client.connect 77.222.108.207:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.