Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players57,845 Active3,415 Wipes · 3 h99 48 h

Station XX-14199 · no signal

Kaito Test Server

Offline 77.22.255.101:28015 checked 20d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,199
top 64%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14199 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
567/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
378/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
41/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
43/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
158/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
79/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Kaito Test Server?

Kaito Test Server uses a procedural map, which the game generates.

Which settings and rules apply on Kaito Test Server?

No gather rate appears in the name of Kaito Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Kaito Test Server right now?

Kaito Test Server is not responding at this moment and is offline, last seen 20 days 17 hours ago.

How does Kaito Test Server rank against other Rust servers?

On player hours for the past week, Kaito Test Server sits at #14,199, which puts it inside the top 64% of every ranked server.

Operator and location

How reliably does Kaito Test Server stay online?

As recorded now, Kaito Test Server is not reachable, the last contact having been 20 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 7 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Kaito Test Server hosted?

A region is not published by Kaito Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 77.22.255.101:28015.

Which Rust version is Kaito Test Server running?

Rust network protocol 2634 and build 167058 on Windows is what Kaito Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Kaito Test Server wipe, and on which days?

On record so far are too few of Kaito Test Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 18 hours is how long the current world has been running.

Tags

What do the server tags on Kaito Test Server mean?

Tags published by Kaito Test Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Kaito Test Server appear?

You will find Kaito Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Kaito Test Server?

You can connect by pressing F1 in Rust and typing client.connect 77.22.255.101:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.