Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-15082 · no signal

RadarTest

Offline 77.20.252.163:28025 checked 33d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,082
top 69%
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15082 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
818/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 349 on average
57/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 343 on average
133/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 313 on average
511/ 575
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 282 on average
322/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 257 on average
239/ 325
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RadarTest?

A procedural map runs on RadarTest, generated by the game.

Which settings and rules apply on RadarTest?

The name of RadarTest gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on RadarTest right now?

A reading taken now finds RadarTest offline; the most recent activity was 33 days 16 hours ago.

How does RadarTest rank against other Rust servers?

On player hours for the past week, RadarTest sits at #15,082, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does RadarTest stay online?

As recorded now, RadarTest is not reachable, the last contact having been 33 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.

Which region does RadarTest run from?

Nothing about a region comes from RadarTest. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 77.20.252.163:28025 is the address it uses.

What build of Rust does RadarTest use?

RadarTest is running Rust network protocol 2633 and build 162929 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does RadarTest run its wipes?

On record so far are too few of RadarTest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 51 days 6 hours.

Lists and tags

What do the server tags on RadarTest mean?

The game's server browser reads the tags RadarTest publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RadarTest appear?

These Rust Server Trends lists include RadarTest: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto RadarTest?

You can connect by pressing F1 in Rust and typing client.connect 77.20.252.163:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs162929
Build It runs game build 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.