Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players95,355 Active4,090 Wipes · 3 h152 48 h

Station XX-14393 · no signal

RadarTest

Offline 77.20.252.163:28015 checked 33d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,393
top 66%
Last wipe
51d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14393 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 6 Sep, 11:57 UTC51d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
814/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
55/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
125/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
469/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
285/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
216/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RadarTest?

RadarTest uses a procedural map, which the game generates.

Which settings and rules apply on RadarTest?

No gather rate appears in the name of RadarTest. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on RadarTest?

A reading taken now finds RadarTest offline; the most recent activity was 33 days 20 hours ago.

How does RadarTest rank against other Rust servers?

The last seven days of player hours place RadarTest at #14,393, in the top 66% of all ranked servers.

Server facts

How reliably does RadarTest stay online?

As recorded now, RadarTest is not reachable, the last contact having been 33 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.

Where in the world is RadarTest hosted?

Nothing about a region comes from RadarTest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 77.20.252.163:28015.

Which Rust version is RadarTest running?

Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does RadarTest run its wipes?

On record so far are too few of RadarTest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 51 days 7 hours.

Server tags

What do the server tags on RadarTest mean?

These are the tags RadarTest publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RadarTest appear?

The Rust Server Trends lists that take in RadarTest are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto RadarTest?

Enter client.connect 77.20.252.163:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.