Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players36,352 Active2,907 Wipes · 3 h94 48 h

Station XX-6309 · no signal

Hentai-Hunter.de

Offline 77.20.153.47:28015 checked 9h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,309
top 28%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6309 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0011:0018:0002:0009:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608003:0011:0018:0002:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
161/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
97/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
14/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hentai-Hunter.de?

Generated by the game, the map on Hentai-Hunter.de is procedural, size 5,000 with seed 64. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Hentai-Hunter.de?

No gather rate appears in the name of Hentai-Hunter.de. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on Hentai-Hunter.de right now?

Hentai-Hunter.de is not responding at this moment and is offline, last seen 9 hours ago. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 1 players.

How does Hentai-Hunter.de rank against other Rust servers?

The last seven days of player hours place Hentai-Hunter.de at #6,309, in the top 28% of all ranked servers.

Operator and location

How reliably does Hentai-Hunter.de stay online?

No contact with Hentai-Hunter.de right now, and the last recorded contact was 9 hours ago. The uptime it reports puts its last restart about 5 days 19 hours ago. It was up 96% of the time across the last 7 full days: 162 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.

Does Hentai-Hunter.de hold a steady tick rate?

The 48-hour average is 53 server fps; 37 is the lowest observed. At its highest, it carried 148,038 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,195 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Hentai-Hunter.de hosted?

Nothing about a region comes from Hentai-Hunter.de. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 77.20.153.47:28015 is the address it uses.

Which Rust version is Hentai-Hunter.de running?

On Linux, Hentai-Hunter.de runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Hentai-Hunter.de wipe, and on which days?

On record so far are too few of Hentai-Hunter.de's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on Hentai-Hunter.de mean?

The game's server browser reads the tags Hentai-Hunter.de publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hentai-Hunter.de appear?

These Rust Server Trends lists include Hentai-Hunter.de: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Hentai-Hunter.de?

Enter client.connect 77.20.153.47:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.