Station XX-8579 · no signal
Dev Server
Offline 77.169.229.66:28015 checked 19h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,579
- top 38%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Thu 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 60%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 10:41 UTC11d ago | M0.0■steady | 1 | held half | 6.1 days | 1 | |
| Wed 14 Oct, 14:32 UTC15d ago | M0.0▲rising | 1 | halved by day 1 | 3.8 days | 0 | |
| Sun 11 Oct, 07:33 UTC18d ago | M0.0■steady | 1 | held half | 3.3 days | 1 | |
| Sun 4 Oct, 19:16 UTC25d ago | M0.0▲rising | 1 | halved by day 4 | 6.5 days | 0 | |
| Thu 1 Oct, 18:26 UTC FW28d ago | M0.0■steady | 1 | held half | 3 days | 1 | |
| Sat 26 Sep, 18:38 UTC33d ago | M0.0■steady | 1 | held half | 5 days | 1 | |
| Thu 24 Sep, 18:57 UTC35d ago | M0.0▲rising | 1 | held half | 2 days | 0 | |
| Tue 15 Sep, 18:20 UTC44d ago | M0.0▲rising | 1 | – | 9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Dev Server?
The map on Dev Server is procedural, produced by the game.
Which settings and rules apply on Dev Server?
The name of Dev Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Dev Server right now?
No players are recorded on Dev Server at this moment; it is offline, and the last sighting was 19 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.
How does Dev Server rank against other Rust servers?
On player hours for the past week, Dev Server sits at #8,579, which puts it inside the top 38% of every ranked server.
Server details
How reliably does Dev Server stay online?
No contact with Dev Server right now, and the last recorded contact was 19 hours ago. It was up 9% of the time across the last 7 full days: 15 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Dev Server hosted?
No region is published by Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 77.169.229.66:28015.
What build of Rust does Dev Server use?
Dev Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Dev Server?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 60% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.
How often does Dev Server wipe, and on which days?
There is no next wipe to predict at Dev Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 10 hours is how long the current world has been running.
Tags
What do the server tags on Dev Server mean?
These are the tags Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dev Server appear?
These Rust Server Trends lists include Dev Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Dev Server?
Enter client.connect 77.169.229.66:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.