Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players69,537 Active3,438 Wipes · 3 h214 48 h

Station XX-8579 · no signal

Dev Server

Offline 77.169.229.66:28015 checked 19h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#8,579
top 38%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8579 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Thu 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75100:0001:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
60%else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC5d ago M0.0rising 1 – running 0
Sun 18 Oct, 10:41 UTC11d ago M0.0steady 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC15d ago M0.0rising 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC18d ago M0.0steady 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC25d ago M0.0rising 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW28d ago M0.0steady 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC33d ago M0.0steady 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC35d ago M0.0rising 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC44d ago M0.0rising 1 – 9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
131/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
161/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
534/ 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
30/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
604/ 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
488/ 525
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Dev Server?

The map on Dev Server is procedural, produced by the game.

Which settings and rules apply on Dev Server?

The name of Dev Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Dev Server right now?

No players are recorded on Dev Server at this moment; it is offline, and the last sighting was 19 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.

How does Dev Server rank against other Rust servers?

On player hours for the past week, Dev Server sits at #8,579, which puts it inside the top 38% of every ranked server.

Server details

How reliably does Dev Server stay online?

No contact with Dev Server right now, and the last recorded contact was 19 hours ago. It was up 9% of the time across the last 7 full days: 15 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Dev Server hosted?

No region is published by Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 77.169.229.66:28015.

What build of Rust does Dev Server use?

Dev Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Dev Server?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 60% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.

How often does Dev Server wipe, and on which days?

There is no next wipe to predict at Dev Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 10 hours is how long the current world has been running.

Tags

What do the server tags on Dev Server mean?

These are the tags Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dev Server appear?

These Rust Server Trends lists include Dev Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Dev Server?

Enter client.connect 77.169.229.66:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.