Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players73,164 Active3,682 Wipes · 3 h113 48 h

Station XX-11548 · no signal

ZONE | LOCAL TEST

Offline 77.110.126.193:28015 checked 3d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,548
top 52%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11548 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
533/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
360/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
43/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
39/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
119/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
129/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ZONE | LOCAL TEST?

The map on ZONE | LOCAL TEST is procedural, produced by the game.

Which settings and rules apply on ZONE | LOCAL TEST?

You will find no gather rate in the name of ZONE | LOCAL TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on ZONE | LOCAL TEST?

A reading taken now finds ZONE | LOCAL TEST offline; the most recent activity was 3 days 15 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does ZONE | LOCAL TEST rank against other Rust servers?

Over the last seven days, ZONE | LOCAL TEST recorded enough player hours to reach #11,548 worldwide, placing it in the top 52% of all ranked servers.

Operator and location

How reliably does ZONE | LOCAL TEST stay online?

No contact with ZONE | LOCAL TEST right now, and the last recorded contact was 3 days 15 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does ZONE | LOCAL TEST run from?

No region is published by ZONE | LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 77.110.126.193:28015.

Which Rust version is ZONE | LOCAL TEST running?

Rust network protocol 2635 and build 168909 on Windows is what ZONE | LOCAL TEST runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does ZONE | LOCAL TEST run its wipes?

Too few wipes of ZONE | LOCAL TEST are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on ZONE | LOCAL TEST mean?

These are the tags ZONE | LOCAL TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ZONE | LOCAL TEST appear?

You will find ZONE | LOCAL TEST on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to ZONE | LOCAL TEST?

Enter client.connect 77.110.126.193:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.