Station XX-11548 · no signal
ZONE | LOCAL TEST
Offline 77.110.126.193:28015 checked 3d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,548
- top 52%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ZONE | LOCAL TEST?
The map on ZONE | LOCAL TEST is procedural, produced by the game.
Which settings and rules apply on ZONE | LOCAL TEST?
You will find no gather rate in the name of ZONE | LOCAL TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on ZONE | LOCAL TEST?
A reading taken now finds ZONE | LOCAL TEST offline; the most recent activity was 3 days 15 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does ZONE | LOCAL TEST rank against other Rust servers?
Over the last seven days, ZONE | LOCAL TEST recorded enough player hours to reach #11,548 worldwide, placing it in the top 52% of all ranked servers.
Operator and location
How reliably does ZONE | LOCAL TEST stay online?
No contact with ZONE | LOCAL TEST right now, and the last recorded contact was 3 days 15 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does ZONE | LOCAL TEST run from?
No region is published by ZONE | LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 77.110.126.193:28015.
Which Rust version is ZONE | LOCAL TEST running?
Rust network protocol 2635 and build 168909 on Windows is what ZONE | LOCAL TEST runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does ZONE | LOCAL TEST run its wipes?
Too few wipes of ZONE | LOCAL TEST are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on ZONE | LOCAL TEST mean?
These are the tags ZONE | LOCAL TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ZONE | LOCAL TEST appear?
You will find ZONE | LOCAL TEST on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to ZONE | LOCAL TEST?
Enter client.connect 77.110.126.193:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.