Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players36,352 Active2,907 Wipes · 3 h94 48 h

Station XX-12446 · recording

Chainlings 20x|Kits|RaidableBases|Skins|Zorp

Online 76.49.113.121:29009 checked 5m ago

20x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,446
top 56%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12446 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST X20 | 20/10 Wipe SA · groups of 8+ · 20x · weekly · 34 on average
0/ 100
5/ 50
⦿ ICEFUSE 20X Phoenix (NoBP|PVP|Shop|MyMini|5X WIPED) NA · groups of 8+ · 20x · weekly · 1 on average
0/ 100
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 348 on average
127/ 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average
249/ 300
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average
293/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Chainlings 20x|Kits|RaidableBases|Skins|Zorp?

The procedural map on Chainlings 20x|Kits|RaidableBases|Skins|Zorp is size 3,500 with seed 123456, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Chainlings 20x|Kits|RaidableBases|Skins|Zorp?

Its name points to a gather rate of 20x on Chainlings 20x|Kits|RaidableBases|Skins|Zorp. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Chainlings 20x|Kits|RaidableBases|Skins|Zorp right now?

0 of the 100 slots on Chainlings 20x|Kits|RaidableBases|Skins|Zorp are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 18:00 UTC, averaging 0 players.

How does Chainlings 20x|Kits|RaidableBases|Skins|Zorp rank against other Rust servers?

Over the last seven days, Chainlings 20x|Kits|RaidableBases|Skins|Zorp recorded enough player hours to reach #12,446 worldwide, placing it in the top 56% of all ranked servers.

Server details

How reliably does Chainlings 20x|Kits|RaidableBases|Skins|Zorp stay online?

As recorded now, Chainlings 20x|Kits|RaidableBases|Skins|Zorp is running. Its reported uptime points to a restart about 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Does Chainlings 20x|Kits|RaidableBases|Skins|Zorp hold a steady tick rate?

Across the last 48 hours it averaged 124 server fps, with a floor of 110. At its highest, it carried 76,888 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,916 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Chainlings 20x|Kits|RaidableBases|Skins|Zorp hosted?

No region is published by Chainlings 20x|Kits|RaidableBases|Skins|Zorp. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 76.49.113.121:29009 is the address it uses.

What build of Rust does Chainlings 20x|Kits|RaidableBases|Skins|Zorp use?

Chainlings 20x|Kits|RaidableBases|Skins|Zorp is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Chainlings 20x|Kits|RaidableBases|Skins|Zorp run its wipes?

On record so far are too few of Chainlings 20x|Kits|RaidableBases|Skins|Zorp's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 7 hours.

Server tags

What do the server tags on Chainlings 20x|Kits|RaidableBases|Skins|Zorp mean?

These are the tags Chainlings 20x|Kits|RaidableBases|Skins|Zorp publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Chainlings 20x|Kits|RaidableBases|Skins|Zorp appear?

The Rust Server Trends lists that take in Chainlings 20x|Kits|RaidableBases|Skins|Zorp are: Rust servers above 10x gather rate and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

How to join

What steps get you onto Chainlings 20x|Kits|RaidableBases|Skins|Zorp?

Enter client.connect 76.49.113.121:29009 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.