Station XX-4953 · no signal
Tinmans Server
Offline 76.37.92.54:28015 checked 2h ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #4,953
- top 22%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 11:05 UTC5d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 12 Oct, 15:03 UTC16d ago | M0.0■steady | 1 | – | – | 10.8 days | 1 |
| Sun 11 Oct, 22:51 UTC16d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Thu 24 Sep, 17:07 UTC34d ago | M0.0■steady | 1 | held half | 17.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Tinmans Server?
Tinmans Server uses a procedural map, which the game generates.
Which settings and rules apply on Tinmans Server?
You will find no gather rate in the name of Tinmans Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Tinmans Server?
Tinmans Server is not responding at this moment and is offline, last seen 2 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.
How does Tinmans Server rank against other Rust servers?
Over the last seven days, Tinmans Server recorded enough player hours to reach #4,953 worldwide, placing it in the top 22% of all ranked servers.
Operator and location
How reliably does Tinmans Server stay online?
As recorded now, Tinmans Server is not reachable, the last contact having been 2 hours ago. It was up 33% of the time across the last 7 full days: 55 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Tinmans Server hosted?
A region is not published by Tinmans Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 76.37.92.54:28015.
What build of Rust does Tinmans Server use?
On Windows, Tinmans Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Tinmans Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Tinmans Server wipe, and on which days?
There is no next wipe to predict at Tinmans Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on Tinmans Server mean?
The game's server browser reads the tags Tinmans Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Tinmans Server appear?
These Rust Server Trends lists include Tinmans Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Tinmans Server?
To join, enter client.connect 76.37.92.54:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.