Station XX-10039 · no signal
Test Server
Offline 76.37.175.26:28015 checked 6d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,039
- top 45%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 21:55 UTC11d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Server?
A procedural map runs on Test Server, generated by the game.
Which settings and rules apply on Test Server?
You will find no gather rate in the name of Test Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Test Server?
Test Server is not responding at this moment and is offline, last seen 6 days 18 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server recorded enough player hours to reach #10,039 worldwide, placing it in the top 45% of all ranked servers.
Operator and location
How reliably does Test Server stay online?
No contact with Test Server right now, and the last recorded contact was 6 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 11, or 7% of the time. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test Server run from?
No region is published by Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 76.37.175.26:28015 is the address it uses.
What build of Rust does Test Server use?
Rust network protocol 2634 and build 167781 on Windows is what Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Test Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does Test Server run its wipes?
The rhythm of Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 20 hours.
Lists and tags
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server appear?
These Rust Server Trends lists include Test Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Test Server?
You can connect by pressing F1 in Rust and typing client.connect 76.37.175.26:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.