Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players44,124 Active3,047 Wipes · 3 h103 48 h

Station XX-13507 · no signal

Hello Kitty Staging Rust

Offline 76.27.253.151:28024 checked 10d ago

Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,507
top 62%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13507 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average
280/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average
24/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average
37/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
50/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
44/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hello Kitty Staging Rust?

Hello Kitty Staging Rust uses a procedural map, which the game generates.

Which settings and rules apply on Hello Kitty Staging Rust?

The name of Hello Kitty Staging Rust gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Hello Kitty Staging Rust?

Hello Kitty Staging Rust is not responding at this moment and is offline, last seen 10 days 22 hours ago.

How does Hello Kitty Staging Rust rank against other Rust servers?

The last seven days of player hours place Hello Kitty Staging Rust at #13,507, in the top 62% of all ranked servers.

Server details

How reliably does Hello Kitty Staging Rust stay online?

No contact with Hello Kitty Staging Rust right now, and the last recorded contact was 10 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.

Where in the world is Hello Kitty Staging Rust hosted?

No region is published by Hello Kitty Staging Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 76.27.253.151:28024.

What build of Rust does Hello Kitty Staging Rust use?

On Linux, Hello Kitty Staging Rust runs Rust network protocol 2635 and build 168330. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Hello Kitty Staging Rust wipe, and on which days?

On record so far are too few of Hello Kitty Staging Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 23 hours is how long the current world has been running.

Tags

What do the server tags on Hello Kitty Staging Rust mean?

The game's server browser reads the tags Hello Kitty Staging Rust publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168330 (Build): It runs game build 168330; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hello Kitty Staging Rust appear?

You will find Hello Kitty Staging Rust on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Hello Kitty Staging Rust?

To join, enter client.connect 76.27.253.151:28024 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168330
Build It runs game build 168330.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.