Rust Server TrendsSeismic network · station log
Recording Stations11,713 Players47,275 Active3,205 Wipes · 3 h100 48 h

Station XX-15349 · recording

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 9m ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
24 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC19d ago M0.0steady 0 – running 0
Mon 14 Sep, 23:46 UTC44d ago M0.0steady 0 – 24 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
54/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
44/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
14/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
20/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
7/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
8/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Atlantis 2.0 (US-East, Testing)?

Generated by the game, the map on Atlantis 2.0 (US-East, Testing) is procedural, size 3,000 with seed 6645. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Atlantis 2.0 (US-East, Testing)?

The name of Atlantis 2.0 (US-East, Testing) gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Atlantis 2.0 (US-East, Testing) right now?

A reading taken now shows 0 players on Atlantis 2.0 (US-East, Testing), which has 5 slots. The seven-day average for this server is 0 players.

How does Atlantis 2.0 (US-East, Testing) rank against other Rust servers?

On player hours for the past week, Atlantis 2.0 (US-East, Testing) sits at #15,349, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Atlantis 2.0 (US-East, Testing) stay online?

As recorded now, Atlantis 2.0 (US-East, Testing) is running. The uptime it reports puts its last restart about 2 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Atlantis 2.0 (US-East, Testing) hold a steady tick rate?

Its average server fps over the last 48 hours was 218, and it never dropped below 173. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,971. It reached a ceiling of 3,866 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Atlantis 2.0 (US-East, Testing) run from?

No region tag comes from Atlantis 2.0 (US-East, Testing), though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 76.26.69.18:28025.

What build of Rust does Atlantis 2.0 (US-East, Testing) use?

Rust network protocol 2635 and build 168909 on Linux is what Atlantis 2.0 (US-East, Testing) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Atlantis 2.0 (US-East, Testing)?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Atlantis 2.0 (US-East, Testing) wipe, and on which days?

On record so far are too few of Atlantis 2.0 (US-East, Testing)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on Atlantis 2.0 (US-East, Testing) mean?

Tags published by Atlantis 2.0 (US-East, Testing) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Atlantis 2.0 (US-East, Testing) appear?

You will find Atlantis 2.0 (US-East, Testing) on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Atlantis 2.0 (US-East, Testing)?

Enter client.connect 76.26.69.18:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.