Station XX-11763 · no signal
Private Test Server|Mostly offline
Offline 76.190.236.79:28015 checked 39d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,763
- no region published
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Private Test Server|Mostly offline?
The map on Private Test Server|Mostly offline is procedural, produced by the game.
Which settings and rules apply on Private Test Server|Mostly offline?
You will find no gather rate in the name of Private Test Server|Mostly offline. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Private Test Server|Mostly offline right now?
No players are recorded on Private Test Server|Mostly offline at this moment; it is offline, and the last sighting was 39 days 10 hours ago.
How does Private Test Server|Mostly offline rank against other Rust servers?
On player hours for the past week, Private Test Server|Mostly offline sits at #11,763, which puts it inside the top – of every ranked server.
Operator and location
How reliably does Private Test Server|Mostly offline stay online?
No contact with Private Test Server|Mostly offline right now, and the last recorded contact was 39 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Where in the world is Private Test Server|Mostly offline hosted?
A region is not published by Private Test Server|Mostly offline. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 76.190.236.79:28015 is the address it uses.
What build of Rust does Private Test Server|Mostly offline use?
Private Test Server|Mostly offline is running Rust network protocol 2633 and build 164530 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Private Test Server|Mostly offline run its wipes?
On record so far are too few of Private Test Server|Mostly offline's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 46 days 14 hours.
Tags
What do the server tags on Private Test Server|Mostly offline mean?
Tags published by Private Test Server|Mostly offline and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Private Test Server|Mostly offline appear?
You will find Private Test Server|Mostly offline on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Private Test Server|Mostly offline?
To join, enter client.connect 76.190.236.79:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.