Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players95,829 Active4,104 Wipes · 3 h153 48 h

Station XX-16905 · no signal

raid-lab (staging)

Offline 76.167.220.185:28015 checked 28d ago

Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,905
top 71%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16905 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
829/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
55/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
131/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
474/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
291/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
215/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on raid-lab (staging)?

A procedural map runs on raid-lab (staging), generated by the game.

Which settings and rules apply on raid-lab (staging)?

No gather rate appears in the name of raid-lab (staging). At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on raid-lab (staging)?

raid-lab (staging) is not responding at this moment and is offline, last seen 28 days 13 hours ago.

How does raid-lab (staging) rank against other Rust servers?

On player hours for the past week, raid-lab (staging) sits at #16,905, which puts it inside the top 71% of every ranked server.

Server details

How reliably does raid-lab (staging) stay online?

raid-lab (staging) is down at the moment; the last recorded contact was 28 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does raid-lab (staging) run from?

A region is not published by raid-lab (staging). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 76.167.220.185:28015 is the address it uses.

What build of Rust does raid-lab (staging) use?

Rust network protocol 2634 and build 166133 on Windows is what raid-lab (staging) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does raid-lab (staging) wipe, and on which days?

Too few wipes of raid-lab (staging) are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 28 days 14 hours.

Lists and tags

What do the server tags on raid-lab (staging) mean?

The game's server browser reads the tags raid-lab (staging) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166133 (Build): Game build: 166133; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does raid-lab (staging) appear?

These Rust Server Trends lists include raid-lab (staging): Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto raid-lab (staging)?

You can connect by pressing F1 in Rust and typing client.connect 76.167.220.185:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166133,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166133
Build Game build: 166133.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.